I’m focused on growing companies through building products that engage and retain users. I use my background in cognitive psychology, behavioral economics, and game design to:
A clinically validated prescription digital therapeutic applying evidence-based, multi-modal and reinforcement therapy, comprised of a patient-facing smartphone application and clinician-facing web interface. It provides real-time interventions targeting positive symptoms of schizophrenia including hallucinations and delusions, and also provides support for schizophrenia-related mood disorders.
Product Manager, 2017-2018
R&D lead, Gamification, and Virtual Reality
Product Manager 2016-2017
Strategic Partnerships Lead
WCAG compliance Lead
Head of Product 2015 - 2016
Red Lozenge builds apps that promote fitness and healthy behavior. Red Lozenge’s current apps, Habit Monster and FitQuarium, focus on walking as a fitness goal.
Product Designer 2014 - 2015
Consultant 2014 - 2015
Product Management and Design 2012 - 2014
Agnitus is an educational game company making casual puzzle, strategy, and sandbox-style games for mobile ages 2-7.
GAMES ARE LESSONS- talk at Educating for Careers 2013, Sacramento, CA, March 11, 2013
Games are pedagogy. And here are five reasons why games are the best pedagogical approach for classrooms: